Hold the wall. Deny the breach.
Anonymous run summaries; they are what the balance passes are measured against.
0 / 20 earned
Enemy, barrier, and player reference from live game data
Health = base enemy HP × archetype multiplier (wave 1). Strength = barricade DPS (base attack DPS × multiplier).
| Unit | Health | Strength | Speed | Fire range | HP mul | DPS mul | Notes |
|---|
Hide protection is the fraction of bullet damage blocked while an enemy uses living cover.
| Type | Max HP | Hide prot. | Hide mode | Guns | Gun scale | Grenade scale |
|---|
| Stat | Value | Unit |
|---|
| Weapon | Damage | Cooldown (s) | Mag | Reload (s) | Ammo start | Stock max | Pellets |
|---|
| Stance | Vision | Spread | Fire rate | Move | Exposure | Recoil |
|---|
| Preset | Enemy HP | Enemy speed | Enemy bullets | Barricade DPS | Resupply |
|---|
| Rule | Value |
|---|
The barricade has fallen.
Verified runs · seed + input log re-sim
| # | Name | Score | Wave | Diff |
|---|
Top-3 with replays can be watched in-client
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Pick one card before the next wave