SE.RV.NASH

Cover and barriers

Cover reduces the damage that reaches you while you are behind or inside it, and most of it can be destroyed. Protection is the fraction of incoming damage removed; cover with health degrades as it absorbs fire, so a position is temporary.

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Cover types and their protection values.
CoverHealthProtectionHide modeGun-destructibleGun dmg scaleGrenade scale
Tree5020%behindYes11
Stone10035%behindNo01
Brick wall9042%behindYes0.451.1
Cement wall14055%behindNo00.9
Trench85100%inYes0.351.25
Hole7570%inNo01.15
Smoke3018%behindYes1.21.5

Tree

50 HP · 20% protection · hide behind · destructible by gunfire

Common natural cover. Useful because it is everywhere, not because it is strong.

Stone

100 HP · 35% protection · hide behind · immune to gunfire

Holds up better than timber and does not burn down under sustained fire.

Brick wall

90 HP · 42% protection · hide behind · destructible by gunfire

Man-made cover with real durability, worth planning a position around.

Cement wall

140 HP · 55% protection · hide behind · immune to gunfire

The sturdiest hard cover on the map, and the closest thing to a fixed strongpoint.

Trench

85 HP · 100% protection · hide in · destructible by gunfire

The only cover that removes incoming damage completely, and cover you get into rather than behind, so it pairs with the prone stance and its exposure reduction. Grenades are the answer to it, and they land harder on a trench than on open ground.

Hole

75 HP · 70% protection · hide in · immune to gunfire

Shell-crater cover. Low and improvised, but gunfire cannot dig you out of it; only explosives will.

Smoke

30 HP · 18% protection · hide behind · destructible by gunfire

Breaks line of sight rather than stopping bullets. It removes only a fraction of incoming damage and burns away under fire faster than anything else on the map, so it buys repositioning time, not protection.

Using cover

Protection is not immunity, and it does not apply to everyone: the shock runner ignores cover entirely, which is exactly what makes settling into a good position and staying there expensive. Note also which cover gunfire cannot destroy: stone, cement and craters only come apart to explosives, so they hold a position far longer than timber or smoke. Going prone in a trench stacks the stance's exposure reduction on top of the cover's.