Cover and barriers
Cover reduces the damage that reaches you while you are behind or inside it, and most of it can be destroyed. Protection is the fraction of incoming damage removed; cover with health degrades as it absorbs fire, so a position is temporary.
Play in your browser| Cover | Health | Protection | Hide mode | Gun-destructible | Gun dmg scale | Grenade scale |
|---|---|---|---|---|---|---|
| Tree | 50 | 20% | behind | Yes | 1 | 1 |
| Stone | 100 | 35% | behind | No | 0 | 1 |
| Brick wall | 90 | 42% | behind | Yes | 0.45 | 1.1 |
| Cement wall | 140 | 55% | behind | No | 0 | 0.9 |
| Trench | 85 | 100% | in | Yes | 0.35 | 1.25 |
| Hole | 75 | 70% | in | No | 0 | 1.15 |
| Smoke | 30 | 18% | behind | Yes | 1.2 | 1.5 |
Tree
50 HP · 20% protection · hide behind · destructible by gunfire
Common natural cover. Useful because it is everywhere, not because it is strong.
Stone
100 HP · 35% protection · hide behind · immune to gunfire
Holds up better than timber and does not burn down under sustained fire.
Brick wall
90 HP · 42% protection · hide behind · destructible by gunfire
Man-made cover with real durability, worth planning a position around.
Cement wall
140 HP · 55% protection · hide behind · immune to gunfire
The sturdiest hard cover on the map, and the closest thing to a fixed strongpoint.
Trench
85 HP · 100% protection · hide in · destructible by gunfire
The only cover that removes incoming damage completely, and cover you get into rather than behind, so it pairs with the prone stance and its exposure reduction. Grenades are the answer to it, and they land harder on a trench than on open ground.
Hole
75 HP · 70% protection · hide in · immune to gunfire
Shell-crater cover. Low and improvised, but gunfire cannot dig you out of it; only explosives will.
Smoke
30 HP · 18% protection · hide behind · destructible by gunfire
Breaks line of sight rather than stopping bullets. It removes only a fraction of incoming damage and burns away under fire faster than anything else on the map, so it buys repositioning time, not protection.
Using cover
Protection is not immunity, and it does not apply to everyone: the shock runner ignores cover entirely, which is exactly what makes settling into a good position and staying there expensive. Note also which cover gunfire cannot destroy: stone, cement and craters only come apart to explosives, so they hold a position far longer than timber or smoke. Going prone in a trench stacks the stance's exposure reduction on top of the cover's.