SE.RV.NASH

Scoring

Score rewards clearing waves cleanly rather than simply surviving them. Kills are the base, and the bonuses are where a high run separates from an average one.

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Scoring constants.
RuleValue
Kill base score100
Streak window (s)3
Streak bonus25
No-damage wave bonus200
Accuracy bonus threshold0.45
Accuracy bonus150
Wave clear bonus300
Supply points per kill10

Scoring well

Chaining kills inside the streak window and finishing a wave without taking damage are both worth more than the kills themselves, which means a careful run out-scores a frantic one at the same wave count. Accuracy is measured across the run, so spraying at long range costs score twice: once in ammunition and once in the accuracy bonus.

Leaderboard verification

Submitted runs are re-simulated on the server from their seed and input log before they are accepted, so a score has to be reproducible by the same deterministic simulation that produced it. Editing a score client-side produces a run that does not replay, and it is rejected.