Scoring
Score rewards clearing waves cleanly rather than simply surviving them. Kills are the base, and the bonuses are where a high run separates from an average one.
Play in your browser| Rule | Value |
|---|---|
| Kill base score | 100 |
| Streak window (s) | 3 |
| Streak bonus | 25 |
| No-damage wave bonus | 200 |
| Accuracy bonus threshold | 0.45 |
| Accuracy bonus | 150 |
| Wave clear bonus | 300 |
| Supply points per kill | 10 |
Scoring well
Chaining kills inside the streak window and finishing a wave without taking damage are both worth more than the kills themselves, which means a careful run out-scores a frantic one at the same wave count. Accuracy is measured across the run, so spraying at long range costs score twice: once in ammunition and once in the accuracy bonus.
Leaderboard verification
Submitted runs are re-simulated on the server from their seed and input log before they are accepted, so a score has to be reproducible by the same deterministic simulation that produced it. Editing a score client-side produces a run that does not replay, and it is rejected.