Difficulty
Difficulty is a set of multipliers applied to enemy statistics and to your resupply rate, not a different set of enemies or waves. The table is the whole difference.
Play in your browser| Difficulty | Enemy HP | Enemy speed | Bullet damage | Barricade DPS | Resupply interval |
|---|---|---|---|---|---|
| Recruit | ×0.85 | ×0.9 | ×0.65 | ×0.65 | ×0.75 |
| Regular | ×1 | ×1 | ×1 | ×1 | ×1 |
| Veteran | ×1.2 | ×1.15 | ×1.45 | ×1.4 | ×1.25 |
Which to pick
A higher resupply-interval multiplier means longer between resupplies, so the harder settings squeeze ammunition as well as raising enemy numbers. Because the multipliers stack with the per-wave scaling described on the enemy page, the gap between difficulties widens the longer you survive rather than staying constant.