SE.RV.NASH

Difficulty

Difficulty is a set of multipliers applied to enemy statistics and to your resupply rate, not a different set of enemies or waves. The table is the whole difference.

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Difficulty multipliers applied to the base values on the enemy page.
DifficultyEnemy HPEnemy speedBullet damageBarricade DPSResupply interval
Recruit×0.85×0.9×0.65×0.65×0.75
Regular×1×1×1×1×1
Veteran×1.2×1.15×1.45×1.4×1.25

Which to pick

A higher resupply-interval multiplier means longer between resupplies, so the harder settings squeeze ammunition as well as raising enemy numbers. Because the multipliers stack with the per-wave scaling described on the enemy page, the gap between difficulties widens the longer you survive rather than staying constant.